STAR ATLAS - fps progression skins early concept explorations
got the chance to be involved on this topic of weapons skins progression on early stage concept for Graphics/skins - Weapons Models concepted by Gan Naran , production models by Lloyd James (Vertpaint) and Maharog storytelling thx to Jose Sequeira (writer) and under the supervision of Edward Denton (Lead env and props) and Ivan Leon (senior technical artist).
Not all this skins were done in prod , but most of them for epic and legendary levels - thx to Danny Floyd/Chip Zurita for achieving such great release on FPS mode